Enum Logic.EventType

Events that can be handled in level scripts.

Members

ENTER Triggered when an activator enters the volume.
INSIDE Triggered while an activator is inside the volume.
LEAVE Triggered when an activator leaves the volume.
LOOP Triggered each game loop.
LOAD Triggered when a saved game is loaded.
SAVE Triggered when the game is saved.
START Triggered when the level starts.
END Triggered when the level ends.
USE_ITEM Triggered when an item is used from inventory.
FREEZE Triggered when any of the Freeze modes are activated.


Members

ENTER
Triggered when an activator enters the volume.
INSIDE
Triggered while an activator is inside the volume.
LEAVE
Triggered when an activator leaves the volume.
LOOP
Triggered each game loop.
LOAD
Triggered when a saved game is loaded.
SAVE
Triggered when the game is saved.
START
Triggered when the level starts.
END
Triggered when the level ends.
USE_ITEM
Triggered when an item is used from inventory.
FREEZE
Triggered when any of the Freeze modes are activated.
generated by TEN-LDoc (a fork of LDoc 1.4.6)